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 Test IRL D&D...

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Jaira
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Nombre de messages : 372
Age : 32
Habitat : Taverne naine ou temple de Sunie au choix...

MessageSujet: Test IRL D&D...   Ven 5 Déc - 0:57

Voici un chtit test sur votre alignement, classe et race IRL. Il est en anglais (argghhh) mais je le trouves plus complet que ceux qu'on trouve d'habitude. Si le coeur vous en dit, je vous met le lien du site:

http://easydamus.com/character.html

Alignement IRL D&D: http://easydamus.com/character.html

You are a Neutral Good Human Bard (4th Level)

Ability Scores:
Strength- 11
Dexterity- 9
Constitution- 11
Intelligence- 16
Wisdom- 12
Charisma- 13

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXX (23)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Lawful Neutral -- XXXXXXXXXXXXXXXX (16)
True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Neutral - XXXXXXXXXXXXX (13)
Lawful Evil ----- XXXXXXXX (Cool
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXXX (5)

Law & Chaos:
Law ----- XXXXXXXX (Cool
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXX (5)

Good & Evil:
Good ---- XXXXXXXXXXXXXXX (15)
Neutral - XXXXXXXX (Cool
Evil ---- (0)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXX (Cool
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXX (Cool
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - XXXX (4)

Class:
Barbarian - (-Cool
Bard ------ XXXX (4)
Cleric ---- (-2)
Druid ----- (-4)
Fighter --- (0)
Monk ------ (-17)
Paladin --- (-17)
Ranger ---- XX (2)
Rogue ----- (-2)
Sorcerer -- XX (2)
Wizard ---- (0)
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JupiterJazz
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MessageSujet: Re: Test IRL D&D...   Ven 5 Déc - 1:53

True Neutral Human Sorcerer (3rd Level)


Ability Scores:
Strength- 12
Dexterity- 14
Constitution- 12
Intelligence- 13
Wisdom- 14
Charisma- 13

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXX (15)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral -- XXXXXXXXXXXXXXXX (16)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXX (20)
Lawful Evil ----- XXXXXXX (7)
Neutral Evil ---- XXXXXXXXXXXX (12)
Chaotic Evil ---- XXXXXXXXXXX (11)

Law & Chaos:
Law ----- XXXX (4)
Neutral - XXXXXXXXX (9)
Chaos --- XXXXXXXX (8 )

Good & Evil:
Good ---- XXXXXXXXXXX (11)
Neutral - XXXXXXXXXXXX (12)
Evil ---- XXX (3)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXXXX (8 )
Halfling - XXXXXXXX (8 )
Half-Elf - XXXXXXX (7)
Half-Orc - XXXX (4)

Class:
Barbarian - (0)
Bard ------ (-2)
Cleric ---- (0)
Druid ----- (-4)
Fighter --- (-2)
Monk ------ (-17)
Paladin --- (-21)
Ranger ---- (-4)
Rogue ----- (0)
Sorcerer -- XXXXXX (6)
Wizard ---- XX (2)
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ForhTwoOne
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MessageSujet: Re: Test IRL D&D...   Ven 5 Déc - 2:55

Rhaa j'ai pas copié le résultat...

je suis Chaotic Evil Human 3rd lvl Bard / 3rd lvl rogue
Twisted Evil
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Flashouille
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MessageSujet: Re: Test IRL D&D...   Ven 5 Déc - 3:35

Ability Scores:
Strength- 12
Dexterity- 11
Constitution- 17
Intelligence- 15
Wisdom- 16
Charisma- 14


Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXX (19)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Good ---- XXXXXXXXXXXXXXX (15)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXX (24)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXX (20)
Lawful Evil ----- XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXXXXX (11)
Chaotic Evil ---- XXXXX (5)

Law & Chaos:
Law ----- XXXXXXXXX (9)
Neutral - XXXXXXXXXXX (11)
Chaos --- XXXXX (5)

Good & Evil:
Good ---- XXXXXXXXXX (10)
Neutral - XXXXXXXXXXXXXXX (15)
Evil ---- (0)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXX (6)
Elf ------ XX (2)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXX (8 )
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXXXXXX (8 )

Class:
Barbarian - (-6)
Bard ------ XX (2)
Cleric ---- (-4)
Druid ----- (0)
Fighter --- (0)
Monk ------ (-17)
Paladin --- (-19)
Ranger ---- (-4)
Rogue ----- (-4)
Sorcerer -- XX (2)
Wizard ---- XXXXXXXX (8 )


Je suis surpris du résultat, pour les caractéristiques. J'ai rien mis d'extraordinaire O_o

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Ultimus
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MessageSujet: Re: Test IRL D&D...   Ven 5 Déc - 15:11

mais les gens jaï l'a posté ça ya même pas deux semaines xD
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JupiterJazz
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MessageSujet: Re: Test IRL D&D...   Ven 5 Déc - 15:15

c'était pas le même!
sauf pour le test d'alignement, ce sont presque approximativement exactement à deux trois poils de culs près les mêmes questions.
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Jaira
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MessageSujet: Re: Test IRL D&D...   Ven 5 Déc - 15:45

Les questions sur les capacités sont différentes. Je me souviens que la seule question concernant l'intelligence dans le test de Jai m'avait un peu choquée: "Quel est votre plus haut diplôme?"... Comme si l'intelligence se mesurait au diplôme...

Ici c'est plus mesuré comme questions je trouve.
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Lyaz
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MessageSujet: Re: Test IRL D&D...   Ven 5 Déc - 15:54

Chaotic Good Human Bard (4th Level)


Ability Scores:
Strength- 12
Dexterity- 15
Constitution- 11
Intelligence- 13
Wisdom- 15
Charisma- 13

Alignment:
Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.


Web page and journal code: Copy and paste the following:

I Am A: Chaotic Good Human Bard (4th Level)


Ability Scores:

Strength-12

Dexterity-15

Constitution-11

Intelligence-13

Wisdom-15

Charisma-13


Alignment:
Chaotic Good A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Class:
Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)




Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXX (21)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18)
True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXX (20)
Lawful Evil ----- XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXXXXXXXXX (11)

Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXXXX (Cool
Chaos --- XXXXXXXXX (9)

Good & Evil:
Good ---- XXXXXXXXXXXXXX (14)
Neutral - XXXXXXXXXXX (11)
Evil ---- XX (2)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXX (Cool
Half-Elf - XXXXXXXXXXXX (12)
Half-Orc - XXXX (4)

Class:
Barbarian - (0)
Bard ------ XXXX (4)
Cleric ---- (0)
Druid ----- (-15)
Fighter --- (-2)
Monk ------ (-27)
Paladin --- (-15)
Ranger ---- XX (2)
Rogue ----- (-6)
Sorcerer -- (-2)
Wizard ---- (-2)
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Evy
Floodeur hors compétition
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MessageSujet: Re: Test IRL D&D...   Ven 5 Déc - 15:57

Il y a 129 questions aussi faut dire o_O Bon.. jferai ça une autre fois xD
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-renaissance-
Conseiller Cthulhu
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MessageSujet: Re: Test IRL D&D...   Ven 5 Déc - 16:01

Et en anglais qui plus est.

J'ai fait appel à google traduction, il n'a pas su me traduire la moitié des adjectifs des questions.

*a abandonné vers les questions 50+*

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Pryel d'Ugram : Vigilance ! [En vadrouille]
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Evy
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MessageSujet: Re: Test IRL D&D...   Ven 5 Déc - 16:03

Mdr xD On le fera ensemble via msn si tu veux ce weekend ! A deux plus nos sites de traduction, on devrait pouvoir y arriver xD
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-renaissance-
Conseiller Cthulhu
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MessageSujet: Re: Test IRL D&D...   Ven 5 Déc - 16:05

Evy a écrit:
Mdr xD On le fera ensemble via msn si tu veux ce weekend ! A deux plus nos sites de traduction, on devrait pouvoir y arriver xD

Ou comment perdre 1 heure de sa vie pour savoir qu'on est un gnome barbare loyal neutre !!

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Zaryel, Conseiller à la Magie de Luskan [Mort RP]
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Tearis : Yo hohoho, yo ho ho ho !!
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Volvic
Gardien des Mystères
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MessageSujet: Re: Test IRL D&D...   Ven 5 Déc - 16:11

Un barbare Loyal neutre, je ne valide pas ! Very Happy

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-renaissance-
Conseiller Cthulhu
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MessageSujet: Re: Test IRL D&D...   Ven 5 Déc - 16:12

C'pas soumis à validation cette classe haha!!

Et puis c'était surtout pour pointer la logique que peut avoir ce genre de test ^^.

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Zaryel, Conseiller à la Magie de Luskan [Mort RP]
Pryel d'Ugram : Vigilance ! [En vadrouille]
Kahir Oryan : Faucheur.
Tearis : Yo hohoho, yo ho ho ho !!
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Flashouille
Esclave du Triumvirat
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MessageSujet: Re: Test IRL D&D...   Ven 5 Déc - 20:35

Bof, ce genre de test est génial. Je l'utiliserais quand je serais maître du monde pour sélectionner ceux parlant anglais et je prendrais pas les bardes, les chaotiques, les barbares et les druides. Moi je vous le dis, ces tests, c'est l'avenir.

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hamster_jovial
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MessageSujet: Re: Test IRL D&D...   Sam 6 Déc - 2:05

Chaotic Neutral Human Sorcerer (3rd Level)


Ability Scores:
Strength- 14
Dexterity- 12
Constitution- 15
Intelligence- 15
Wisdom- 11
Charisma- 15

Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
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Venuva
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MessageSujet: Re: Test IRL D&D...   Sam 6 Déc - 3:02

You Are A:


True Neutral Elf Bard (2nd Level)


Ability Scores:
Strength- 12
Dexterity- 17
Constitution- 15
Intelligence- 14
Wisdom- 13
Charisma- 17

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.



Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXX (20)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Chaotic Good ---- XXXXXXXXXXXXXX (14)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXX (22)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Chaotic Neutral - XXXXXXXXXXXXXXXX (16)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXXXXXXXX (15)
Chaotic Evil ---- XXXX (4)

Law & Chaos:
Law ----- XXXXXXXX (Cool
Neutral - XXXXXXXXXXXXX (13)
Chaos --- XX (2)

Good & Evil:
Good ---- XXXXXXXXXXXX (12)
Neutral - XXXXXXXXXXXXXX (14)
Evil ---- XX (2)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXXXXXX (14)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXXXX (12)
Half-Orc - (0)

Class:
Barbarian - (-2)
Bard ------ XXXX (4)
Cleric ---- (-2)
Druid ----- XX (2)
Fighter --- (-2)
Monk ------ (-23)
Paladin --- (-17)
Ranger ---- (0)
Rogue ----- (-6)
Sorcerer -- XX (2)
Wizard ---- XX (2)


Bouuuhouuuu c'est injuuuste!!!!

Injuste!!!!!!

A UN PoINT près je suis un elfe!
Qu'ai-je fais pour mériter ça?

M'en fou, je me sens humain et pas elfe! J'ai fais ce test à 1h je sais pas si j'ai compris toutes les questions, donc nah!.
(décidément...être moine pour moi...ou paladin :/)
Bon déja je peux m'estimer heureux de ne pas être chaotique..
par contre j'aime mes carac!
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Dardan
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MessageSujet: Re: Test IRL D&D...   Sam 6 Déc - 12:00

I Am A: True Neutral Human Ranger/Wizard (1st/1st Level)


Ability Scores:

Strength-12

Dexterity-16

Constitution-13

Intelligence-15

Wisdom-17

Charisma-13


Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Primary Class:
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.


Secondary Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)




Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXX (15)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Good ---- XXXXXXXXXXX (11)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXX (21)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (30)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXXXXXXXXXXXX (18}
Chaotic Evil ---- XXXXX (5)

Law & Chaos:
Law ----- XXXXXX (6)
Neutral - XXXXXXXXXXXXXXX (15)
Chaos --- XX (2)

Good & Evil:
Good ---- XXXXXXXXX (9)
Neutral - XXXXXXXXXXXXXXX (15)
Evil ---- XXX (3)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXXXX (8}
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XXXX (4)

Class:
Barbarian - (-8}
Bard ------ (-2)
Cleric ---- (-2)
Druid ----- (0)
Fighter --- XX (2)
Monk ------ (-19)
Paladin --- (-19)
Ranger ---- XXXX (4)
Rogue ----- (-4)
Sorcerer -- XX (2)
Wizard ---- XXXX (4)



Moine et paladin... huhuhu.

_________________
Dardan Ju'endel : Mieux vaut tout faire sauter avec la grande classe, que de vivoter.
Tarani Damaryan [Partie] : Je suis sélunite, si si je vous jure.
Justin Damaryan [Mort RP] : Sélunite pour de vrai.
[Ex-Anim_Dardan] : Loutre à la retraite !
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